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Zoch Verlag
$53.98

In Zicke & Zacke: Ran an die Federn, thirteen face-up tiles lay in a circle around 13 face-down 'yard tiles' that have the same pi...ctures on them. Two players (or two teams) take turns moving the two chickens; each chicken needs to move to the space... read more

Zoch Verlag
$17.99 $17.44

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make d...isappear when he is haunting including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning. In Geistesblitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object but which object is right? If one object is colored correctly say, a green bottle and a red mouse then players need to grab that correctly colored object. If both objects are colored incorrectly say, a green ghost and a red mouse then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins. read more

Zoch Verlag
$7.01 $6.75

"Guess if the animal on top of your deck is bigger or smaller than the animal in the middle. If you guess correctly, choose whethe...r you want to keep going! If you guessed incorrectly, your turn is over and all your revealed animals go to the bottom of your deck. The first player to get through their entire deck is the winner." Please note that the box is in German. The rules are in rules in English, French, German and Italian. read more

Zoch Verlag
$17.15 $16.94

The strategy game for the whole family! Laying building blocks is in the past - strategy & wits are needed today! With Caro, later...al thinking is required to win game points. One after the other, the players lay one square next to another, and produce scoring colour combinations. When doing this, the caros need to be placed cleverly, so that the maximum number of points can be collected. Easier said than done, because space is limited and not every combination is allowed! And there are also other players in the game, who place obstacles in the way at every opportunity. read more

Zoch Verlag
$8.88

Bite Night is a chaotic game for those who like action. First, players play cards from their hand face down onto a common pile, th...en they simultaneously flip over tiles and try to grab those which are best for them. At the end of the game, the played cards are executed in order and determine who can score how many points for which combination of tiles. read more

Zoch Verlag
$44.95 $35.53

In Spinderella, players race to get their three ants across the forest floor as quickly as they can, but spiders await in the bran...ches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide. read more

Zoch Verlag
$31.95 $25.12

Using a new tricky hat you can now hide the Ghost and all of his stuff! this fun twist adds a whole new dynamic to the Ghost Blitz... you know and love! this limited edition game brings back the original Ghost Blitz game except this time using a hat to cover one of the objects. If the item you are looking for is under the hat, Grab it and be ready to let everyone know what's underneath!. read more

Zoch Verlag
$39.99 $39.98

In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the p...layers to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out - all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability. The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so, you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the second most huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations, by collecting amulets, and simply by building huts at lucrative spaces. In order to succeed in this game, you should carefully choose and time the best possible combination of actions, called "ritual sites". A boat goes from ritual site to ritual site, first on the west side, then on the east side (in opposite order), triggering each action. If, for instance, you choose a ritual site high up, you will have an early choice of cards, but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select "active landscapes" and become starting player, which makes it possible to control the next round. After all players have performed two actions, the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut. The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there? read more

Zoch Verlag
$18.55 $16.15

In get let!, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone l...ets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again. Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). you might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone Tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins! read more

Zoch Verlag
$44.73

Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictu...res are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round. Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck... read more

Zoch Verlag
$27.95

Whoever earns the most glory wins the game. To this end, the players Scout the castles for fruitful targets. They play cards from ...their hands to these castles, sometimes face up, sometimes face down. Next, they each raid one castle, hoping to steal its precious treasure while avoiding any nasty surprises. With their bags bursting with riches, they can then give to the poor by placing their alms on the village cards, thus showing who is the most generous. read more

Zoch Verlag
$24.95

Café fatal is a lively dice game that lets players go toe-to-toe with each other as everyone is trying to complete their sets and ...collect big points. The aim of the game is to collect as many high-scoring delicacies as possible. These can be found on tables, which the players try to call dibs on. When it is your turn, you place all the dice of one value on one of the tables. You can either add them to dice that you already placed or put them on a neighboring table. At the end of a round, more dice beat fewer dice and more pips beat fewer pips. read more

Zoch Verlag
$19.99

The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door?Beasty Bar is... a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins. read more

Zoch Verlag
$64.95 $33.61

Mea culpa is a paradise-and-pandemonium gamer's game that's all about sins and sinners. Be it at the brothel or at the market, men... such as the Pope or the Emperor can be seen hard at work at any time of the day. Even the most Miserable miser, though, would be well advised to also strive to get hold of enough precious stones and wine to make sufficient donations towards the Lord's cathedrals. After all, it is through Pious generosity that a poor soul can gain the all-important letters of indulgence and be pardoned for a life of greed and lust. When all is said done, what matters is to have sinned just enough to have achieved all goals and gotten away with it, while others took the fall. In more detail, to win, players have to end the game with their "poor souls" closer to Heaven's gate than their opponents. Alas, throughout the game these poor souls pretty much exclusively move in the opposite direction, I.e., towards hell. Only at the very end of the game might players climb back towards heaven, depending on the letters of indulgence that they managed to collect up to that point. The accumulation of these letters of indulgence is each player's primary goal. To this end, they take on the roles of different people: the Pope, the Emperor, the merchant, or the little sinner. Each round, these roles in turn Grant them access to different special actions. On their turn, players buy or sell goods on the market, visit the brothel to benefit from personal connections, or secretly donate money and goods to the church. Meanwhile, the construction of the game's three cathedrals proceeds. As soon as a cathedral is fully erected, the church will hand out the all-important letters of indulgence. However, only those who have donated the most in either of three categories will actually receive anything. read more

Zoch Verlag
$44.95 $42.64

Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in a...n attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats. read more

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