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Zoch Verlag
$54.39

Worker Placement // Hand Management // Area Control // Area InfluenceFor 2-5 Players Ages 10 and UpPlaying Time: 75 Minutes

Zoch Verlag
$48.95

As the boat circles around the ritual sites of the archipelago, you will learn who will be suited to become the new chief. The mor...e you stock up on valuables from the island, the less you will be able to use them. The more you hurry to build the huts... read more

Zoch Verlag
$31.19

Hand Management Card Game with lots of Take ThatFor 2 - 4 PlayersAges 8 and Up / Playing Time: 20 Minutes

Zoch Verlag
$125.83

"From the box: "Neptune is raging! The rats are leaving the ship. The tailors are on the ropes and the cargo is shifting all over ...the deck. lickety-split. Only your steady hand can calm all waves! Fabulous materials, stunning effects of gravity and a... read more

Zoch Verlag
$38.19

For ages 8 and up and from 2-7 playersThe playing time is about 20 minutesFast pace dice and tile game0

Zoch Verlag
$27.79

Ghost Blitz is a dexterity and reaction game for 2 to 8 players Can be combined with Ghost Blitz 2 for even more of a challenge Pl...ayers use pattern, shape and color recognition to determine which piece to grab Playing time: 20 minutes Super fun game... read more

Zoch Verlag
$31.04

The animals are dressed up and ready to enter the Beasty Bar nightclub. Who will actually make it through the door? Beasty Bar is ...a fun take that card game about party animals. The players play animal cards into a line, and each animal has a special... read more

Zoch Verlag
$20.91

Bite Night is a chaotic game for those who like action. First, players play cards from their hand face down onto a common pile, t...hen they simultaneously flip over tiles and try to grab those which are best for them. At the end of the game, the played... read more

Zoch Verlag
$35.38

Product Description Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything tha...t he loves to make disappear when he is haunting including himself, of course. Unfortunately, the enchanted camera takes... read more

Zoch Verlag
$17.99

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make d...isappear when he is haunting including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning. In Geistesblitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object but which object is right? If one object is colored correctly say, a green bottle and a red mouse then players need to grab that correctly colored object. If both objects are colored incorrectly say, a green ghost and a red mouse then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins. read more

Zoch Verlag
$12.99 $9.14

"Guess if the animal on top of your deck is bigger or smaller than the animal in the middle. If you guess correctly, choose whethe...r you want to keep going! If you guessed incorrectly, your turn is over and all your revealed animals go to the bottom of your deck. The first player to get through their entire deck is the winner." Please note that the box is in German. The rules are in rules in English, French, German and Italian. read more

Zoch Verlag
$29.99

The strategy game for the whole family! Laying building blocks is in the past - strategy & wits are needed today! With Caro, later...al thinking is required to win game points. One after the other, the players lay one square next to another, and produce scoring colour combinations. When doing this, the caros need to be placed cleverly, so that the maximum number of points can be collected. Easier said than done, because space is limited and not every combination is allowed! And there are also other players in the game, who place obstacles in the way at every opportunity. read more

Zoch Verlag
$23.99

Bite Night is a chaotic game for those who like action. First, players play cards from their hand face down onto a common pile, th...en they simultaneously flip over tiles and try to grab those which are best for them. At the end of the game, the played cards are executed in order and determine who can score how many points for which combination of tiles. read more

Zoch Verlag
$29.83

Aquileia, the second most important city of the Roman Empire, had been originally founded as an outpost against the Barbarian inva...ders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later, the city developed to become an important political and cultural center and a prosperous trading city, especially for precious goods, thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena, the horse-racing Stadium, and the famous theater were built, as well as craftsmen's workshops, patrician villas which completed the architectural network of the city. In Aquileia, players want to become the most powerful figure in the city by trading and building. Each player, representing a wealthy Aquileian patrician, owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing, culture, trading, and building. Each activity can bring expenses, earnings and sometimes victory points (VPs). Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens, players resolve the action spaces in numerical order: The Mercatus allows players to buy weapons, arms and slave cards, collect money through a die roll, claim four blue dice for use with the Arena and Stadium, and trade one currency for another. (This is the only way to make change, and some actions require specific currencies; if you must pay bronze and have only silver and gold, then you cannot take that action!) At the Arena, players compare fighting strength, with that number determined by the starting strength on the action space claimed, the roll of three dice and the playing of slave and weapon cards. The winner read more

Zoch Verlag
$35.53

In Spinderella, players race to get their three ants across the forest floor as quickly as they can, but spiders await in the bran...ches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide. read more

Zoch Verlag
$19.60

Using a new tricky hat you can now hide the Ghost and all of his stuff! this fun twist adds a whole new dynamic to the Ghost Blitz... you know and love! this limited edition game brings back the original Ghost Blitz game except this time using a hat to cover one of the objects. If the item you are looking for is under the hat, Grab it and be ready to let everyone know what's underneath!. read more

Zoch Verlag
$34.63 $32.90

Mea culpa is a paradise-and-pandemonium gamer's game that's all about sins and sinners. Be it at the brothel or at the market, men... such as the Pope or the Emperor can be seen hard at work at any time of the day. Even the most Miserable miser, though, would be well advised to also strive to get hold of enough precious stones and wine to make sufficient donations towards the Lord's cathedrals. After all, it is through Pious generosity that a poor soul can gain the all-important letters of indulgence and be pardoned for a life of greed and lust. When all is said done, what matters is to have sinned just enough to have achieved all goals and gotten away with it, while others took the fall. In more detail, to win, players have to end the game with their "poor souls" closer to Heaven's gate than their opponents. Alas, throughout the game these poor souls pretty much exclusively move in the opposite direction, I.e., towards hell. Only at the very end of the game might players climb back towards heaven, depending on the letters of indulgence that they managed to collect up to that point. The accumulation of these letters of indulgence is each player's primary goal. To this end, they take on the roles of different people: the Pope, the Emperor, the merchant, or the little sinner. Each round, these roles in turn Grant them access to different special actions. On their turn, players buy or sell goods on the market, visit the brothel to benefit from personal connections, or secretly donate money and goods to the church. Meanwhile, the construction of the game's three cathedrals proceeds. As soon as a cathedral is fully erected, the church will hand out the all-important letters of indulgence. However, only those who have donated the most in either of three categories will actually receive anything. read more

Zoch Verlag
$39.99 $39.98

In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the p...layers to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out - all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability. The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so, you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the second most huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations, by collecting amulets, and simply by building huts at lucrative spaces. In order to succeed in this game, you should carefully choose and time the best possible combination of actions, called "ritual sites". A boat goes from ritual site to ritual site, first on the west side, then on the east side (in opposite order), triggering each action. If, for instance, you choose a ritual site high up, you will have an early choice of cards, but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select "active landscapes" and become starting player, which makes it possible to control the next round. After all players have performed two actions, the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut. The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there? read more

Zoch Verlag
$14.99 $9.41

Streifen Toni, a card game based on Carmen Kleinert's Kinderspiel des Jahres-winning Da ist der Wurm drin, gives players the same ...goal as that game: Make your worm longer than anyone else's.Each player starts the game with a worm head on the table and three random cards from a deck of worm section cards; the worm sections are in many colors and are of different lengths. Six other cards are placed face down on the table. On a turn, a player chooses one card from her hand, places it face down next to the others, then chooses any other card, reveals it, and adds it to her worm. The first card is placed directly next to the worm head; each additional section is placed on the marking stick of the previously card.Once the deck of cards runs out, each player makes three further plays, then they compare worms to see which one bests the rest! read more

Zoch Verlag
$37.95

Nitro Glyxerol is an action game that rewards clever timing over raw dexterity. Each player has a laboratory flask (a 3D labyrinth...) full of colorful ingredients (colored cubes). Simultaneously, the players start shaking their flasks in order to navigate the ingredients into the flask's spout in the right order. Each player has to decide though when to stop as smaller ingredient chains can be used to pick up victory point cards before the opponents with longer chains may do so. read more

Zoch Verlag
$17.64

Moon is an addition to the "crazy eights" genre. The aim of the game is to be the first to get rid of all cow cards and to yell ou...t at the right time. Instead of matching numbers and colors there are four discard piles around a central cow pat. The fly on top of this cow pat dictates which spots a cow needs to have in order to be allowed to Graze when and where. Kudo is the perfect fit for everybody who either loves crazy eights already or is otherwise ready to fall for this great addition to the genre. Not surprisingly, the aim of the game is to be the first to get rid of all cow cards and to yell out at the right time. Instead of simply matching numbers and colors though there are four discard piles around a central cow pat. The fly on top of this cow pat dictates which spots a cow needs to have in order to be allowed to Graze when and where. read more

Zoch Verlag
$15.50

In get let!, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone l...ets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again. Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). you might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone Tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins! read more

Zoch Verlag
$27.95

Whoever earns the most glory wins the game. To this end, the players Scout the castles for fruitful targets. They play cards from ...their hands to these castles, sometimes face up, sometimes face down. Next, they each raid one castle, hoping to steal its precious treasure while avoiding any nasty surprises. With their bags bursting with riches, they can then give to the poor by placing their alms on the village cards, thus showing who is the most generous. read more

Zoch Verlag
$24.95

Café fatal is a lively dice game that lets players go toe-to-toe with each other as everyone is trying to complete their sets and ...collect big points. The aim of the game is to collect as many high-scoring delicacies as possible. These can be found on tables, which the players try to call dibs on. When it is your turn, you place all the dice of one value on one of the tables. You can either add them to dice that you already placed or put them on a neighboring table. At the end of a round, more dice beat fewer dice and more pips beat fewer pips. read more

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